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GRANNY'S TEACHER! Escape School (TEAM OBBY)

GRANNY'S TEACHER! Escape School (TEAM OBBY)

A Roblox experience owned by Escape Noow.

ObbyENschool escapeco-ophorror theme

GRANNY'S TEACHER! Escape School (TEAM OBBY) is an obby experience created on 2024-05-05. It has 12,982,504 lifetime visits and 285,527 favorites. Currently, 2 players are active. The game holds a 51% like percentage. The description mentions escaping boring lessons with a partner and using store items.

Description (written by the developer; not a statement by this register)

Today Grandma's teacher is having her usual boring lessons, but you're not going to stand for it, are you? You have a chance to escape from here by overcoming the exciting levels with the help of your partner. Invite your friend because it's more fun together! Join the "Escape Noow" group and look forward to the new game✨ If you can not pass the game you can use items from the store. Also if you find errors say them in the group Like and add the game to your favorites👍 Tags: Granny, Teacher, Obby, Team, Fun, Escape, School

Last updated by the developer 15 Feb 2026, 13:52 UTC.

2
playing (measured 11 Aug 2026, 06:33 UTC)
12,982,504
lifetime visits
51%
liked (475 👍 / 455 👎)
285,539
favourites (22.0 per 1k visits)
5 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pack
399 R$
Become Teacher
249 R$
Jetpack
199 R$
Bubble Blaster
179 R$
Teleporter
149 R$
Crossbow
75 R$
Basketball
75 R$
Boxing glove
75 R$
Special Offer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to school · welcome6,455,639 · 85.8% win
Easy Mode Completed · progression42,320 · 6.5% win
Hard Mode Completed · progression340 · 0.00% win
Top 50 · other316 · 0.00% win
Top 10 · other65 · 0.00% win
Top 1 · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5113 August 2026 — 51 % liked23 August 2026 — 51 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4551no change
13 Aug 2026, 18:3851first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.