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Getting IQ Simulator

Getting IQ Simulator

A Roblox experience owned by Pink Sparkle Studios.

SimulatorENIQ simulationPet collectionParkour

Getting IQ Simulator is a simulator experience created on 2024-05-05. It has accumulated 1,076,139 lifetime visits and 142,606 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description highlights features such as parkours, pet collection, and upgrades.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 5K LIKES! 🎁 🧠 Welcome to Getting IQ Simulator! 💥 Compete to be the smartest 🏃‍♂️ Run parkours to earn wins 🏆 Collect wins & pets 😺 Upgrade your pets! 🔥 Battle against opponents 🌍 Travel the worlds! PREMIUM PLAYERS GET +10% IQ BOOST! GROUP MEMBERS GET FREE OP PET! INVITE YOUR FRIEND AND GET A BOOST! ❤️ Lagging? USE A FREE VIP SERVER If you enjoyed this game, don't forget to 👍 Like, ⭐ Favorite, Follow and thanks for playing!

Last updated by the developer 4 Jun 2024, 19:07 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
1,076,139
lifetime visits
97%
liked (8,072 👍 / 291 👎)
142,594
favourites (132.5 per 1k visits)
5 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
449 R$
x6 Hatching
349 R$
Super Luck
249 R$
+100 Pet Storage
179 R$
x2 Void
159 R$
Unlock Trading
159 R$
Auto Open
149 R$
Triple Hatch
129 R$
x2 Golden
119 R$
Luck
99 R$
Instant Open
99 R$
x2 Kill
99 R$
+25 Pet Storage
79 R$
Auto Rebirth
59 R$
x2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome852,575 · 0.00% win
1 Win! · progression572,545 · 0.00% win
5 Win! · progression294,203 · 0.00% win
10 Win! · progression177,074 · 0.00% win
Invite Friend! · social87,423 · 0.00% win
25 Win! · progression44,038 · 0.00% win
50 Win! · progression22,001 · 0.00% win
Rebirth! · progression14,619 · 0.00% win
100 Win! · progression12,097 · 0.00% win
500 IQ! · other11,180 · 0.00% win
1.000 IQ! · other9,185 · 0.00% win
250 Win! · progression6,959 · 0.00% win
5.000 IQ! · other4,720 · 0.00% win
500 Win! · progression3,134 · 0.00% win
10.000 IQ! · other2,843 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0597no change
14 Aug 2026, 15:0097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.