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Accurate North Korea

Accurate North Korea

A Roblox experience owned by North Korea Productions.

SimulatorENsimulationsurvivalpolitical satire

Description (written by the developer; not a statement by this register)

Either live the north korean life or make the daring decision to escape once and for all. - Coal mining ⛏️ - Farming 🌾 - Fleeing from the country 🏃🏼‍♂️‍➡️ UPDATE 1.9! (small update before 2.0) Change logs: - main menu with change logs - toggle shadows in settings for performance - hunger drains a bit down slower (4.5 minutes without food) - thirst also drains a bit slower - bloxy cola now restores thirst (better than cup) - added unemployed npc in slums The game is not meant to offend anyone.

Last updated by the developer 6 Jun 2026, 12:02 UTC.

0
playing (measured 11 Aug 2026, 16:01 UTC)
178,602
lifetime visits
47%
liked (437 👍 / 491 👎)
1,938
favourites (10.9 per 1k visits)
5 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent GLOCK
60 R$
Large fry
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Trapped · other116,069 · 100.0% win
Escape To South Korea · progression13,686 · 16.0% win
Escape to Japan · progression5,271 · 0.00% win
Escape To China · progression1,616 · 0.00% win
Dilemma · other675 · 0.00% win
Sado Island · progression584 · 0.00% win
Meltdown · other300 · 0.00% win
Mafia Boss · other277 · 0.00% win
Basement · progression142 · 0.00% win
test · other2 · 0.00% win
test · other2 · 0.00% win
testing4444r · other2 · 0.00% win
test121324 · other1 · 0.00% win
testsnow · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4715 August 2026 — 47 % liked25 August 2026 — 47 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:4647no change
15 Aug 2026, 05:4547first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.