Track Race Simulator πββοΈ
A Roblox experience owned by Crazay Fun.
SimulatorENpet hatchingnpc racingzone progression
Track Race Simulator πββοΈ is a simulator experience created on 2024-05-05. It has recorded 5,997,538 lifetime visits and 11,971 favorites. The game maintains a 98% like percentage. Currently, zero users are playing. The title includes emoji icons in its name. Tags indicate themes of racing, speed, and training mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
πββοΈ Welcome To Track Race Simulator πββοΈ π‘ How to Play: - Train your Speed on the Treadmills π - Race Super Fast NPC's to Earn Trophies π - Use Trophies to Hatch Better Pets and Unlock new Zones ππΆ - Get on top Of the Global Leaderboards π NEW UPDATE AT 100 LIKES π UPDATE: - World 6 - TEMPLE π - 5 New Greek God NPC's π½ - 13 New Ancient Pets to Hatch πΆ βοΈFavorite and Like the game for more UPDATESππΌ. PREMIUM PLAYERS GET +15% BOOST On Everything β‘οΈ Tags: Simulator, Race, Speed, Fun, Race, Simulator, Train, Fun, Fast, Train, Speed, Rainbow, Swimming, Race, Speed, Faster, Winner, Trophy, Gear, Zone, Pool, Sim, Simulator, Sims, Muscle, Strong, Training, Track, Fast, Super Fast, Super Speed
Last updated by the developer 21 Apr 2026, 22:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.