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Bunny Bathing Tycoon 🧽

Bunny Bathing Tycoon 🧽

A Roblox experience owned by Dynabyte Studios.

TycoonENanimal carerebirth mechanicobby bonus

Description (written by the developer; not a statement by this register)

🧽 Collect dirty bunnies and clean them in the sink to earn cash! 💸 Spend cash on unlocking more bunnies to build up your tycoon! 🔄 Once you've completed your tycoon, rebirth to restart with a higher cash multiplier! 🏃 Beat the obby in the centre of the map to increase your earnings temporarily! How many bunnies will you clean? 💬 Have a suggestion or bug report? Post it on our group wall! 💰 Group members earn 20% more cash! ✨ Obby cooldown is 20% shorter for premium players! Remember to leave a like 👍 and a favourite ⭐ if you enjoyed! 🌐 Strong internet connection required for the best gaming experience!

Last updated by the developer 22 Aug 2025, 10:57 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
199,301
lifetime visits
90%
liked (285 👍 / 30 👎)
623
favourites (3.1 per 1k visits)
5 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Washer!
249 R$
VIP!
199 R$
x2 Cash!
169 R$
Auto Collect!
139 R$
Auto Clean!
99 R$
Sprint!
29 R$
Shorter Obby Cooldown!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome139,591 · 100.0% win
Squeaky Clean! · other20,412 · 0.00% win
Rebirthed! · progression616 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:3490no change
25 Aug 2026, 04:3790no change
15 Aug 2026, 04:3490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.