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Deadtrip Redesign (In development)

Deadtrip Redesign (In development)

A Roblox experience owned by Horrval.

Description (written by the developer; not a statement by this register)

Your a cop and the chief had made you go explore a 50 year old abandoned Hotel named South Hotel. The chied made you go to the hotel because people in the town still to this day say its haunted. Surely nothing bad will happen.. right? I am kinda good in modeling when it comes to development. Not very good at coding or animating. Suscheesee: building, scripter, made some of the animations, and came up with the idea of Deadtrip. Hasteyy: made some animations like walking, pushing the button for the door, and door animation.

Last updated by the developer 13 Sept 2026, 15:32 UTC.

0
playing (measured 6 Oct 2026, 23:00 UTC)
369
lifetime visits
80%
liked (4 👍 / 1 👎)
10
favourites (27.1 per 1k visits)
6 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Oct 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You survived Project A1B the first time! · progression0 · 0.00% win
Welcome! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.