[Part 2] Midnight Motel
A Roblox experience owned by Silverstone Horror.
HorrorENhorrormysterymultiplayer
[Part 2] Midnight Motel is a horror experience created on 2024-05-06. It has accumulated 2,839,334 lifetime visits and 28,059 favorites. The title holds an 88% like percentage. Currently, zero users are playing. The game supports up to six players simultaneously and features multiple endings within its mystery premise.
Description (written by the developer; not a statement by this register)
Welcome to Midnight Hotel 🛏️ Leave a LIKE 👍 + FAVORITE ⭐ for more! games You are working the midnight shift at a hotel, there have been rumors of people being killed throughout the night. Piece together the mystery to find out who the killer really is, all while doing your job. There are 3 endings! Try to get them all! 🤝 This game is multiplayer and can be played by up to 6 players at once! This game may be slightly difficult to new players, playing with friends or other people is recommended. 🛒 Check out the shop for fun items to troll your friends with! Join our group Midnights Experience to give suggestions! 真夜中の怖いホテルホラー体験 자정 무서운 호텔 공포 체험 ประสบการณ์สยองขวัญของโรงแรมตอนเที่ยงคืนที่น่ากลัว страшный отель experiencia de terror en el hotel de miedo Inspired by midnight cleaners, midnight markets, experience, the night shift experience, midnight patrol, midnight school, midnights, experiences, gorilla games, horror, scary, hotel, midnights
Last updated by the developer 29 Jul 2024, 15:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.