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Insomnia [Horror]

Insomnia [Horror]

A Roblox experience owned by ZeRoCIient.

HorrorENinsomniastoryendings

Insomnia [Horror] is a horror genre experience created on 2024-05-06. It currently has 561 players online. The game has accumulated 151,316,412 lifetime visits and 589,180 favorites. User engagement metrics show an 81% like percentage. The experience features gameplay centered on surviving five days without sleep.

Description (written by the developer; not a statement by this register)

You can't seem to fall asleep... As the days go by weirder and weirder things start to happen in town... [UPDATE 2.3] - Reverted Map - Leaderboard - Bug Fixes can you survive 5 days without sleep...? try alone or with friends and complete all the endings! Insomnia is a horror story game. It's meant to be a mixture between being funny and scary so I wouldn't take the game too seriously Have fun and Like and Favourite if you enjoyed!

Last updated by the developer 20 Sept 2025, 17:47 UTC.

98
playing (measured 3 Sept 2026, 01:50 UTC)
152,085,737
lifetime visits
81%
liked (71,138 👍 / 16,255 👎)
591,249
favourites (3.9 per 1k visits)
6 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98701399.510 August 20263 September 2026
295 measurements spanning 23 days, net -459. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–791 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 295
Measured (UTC)PlayersChange
3 Sept 2026, 01:5098-62
3 Sept 2026, 00:50160-42
2 Sept 2026, 23:50202+25
2 Sept 2026, 22:50177+15
2 Sept 2026, 21:50162-2
2 Sept 2026, 20:50164+9
2 Sept 2026, 19:50155-54
2 Sept 2026, 18:50209+15
2 Sept 2026, 17:50194-22
2 Sept 2026, 16:50216-30
2 Sept 2026, 15:50246-69
2 Sept 2026, 14:50315+22
2 Sept 2026, 13:50293-34
2 Sept 2026, 12:50327+45
2 Sept 2026, 11:50282no change
2 Sept 2026, 10:50282+81
2 Sept 2026, 09:50201-4
2 Sept 2026, 08:50205-5
2 Sept 2026, 07:50210+62
2 Sept 2026, 06:50148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rest · other11,873,497 · 25.8% win
Plushie · collection3,368,815 · 8.0% win
Meow · other3,101,303 · 7.2% win
Wake · other2,079,750 · 4.9% win
Speedrunner740,714 · 1.0% win
Ducky · collection494,788 · 1.1% win
Hollow · other129,220 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 20263 September 2026
294 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 294
Measured (UTC)% likedChange
3 Sept 2026, 01:5081no change
3 Sept 2026, 00:5081no change
2 Sept 2026, 23:5081no change
2 Sept 2026, 22:5081no change
2 Sept 2026, 21:5081no change
2 Sept 2026, 20:5081no change
2 Sept 2026, 19:5081no change
2 Sept 2026, 18:5081no change
2 Sept 2026, 17:5081no change
2 Sept 2026, 16:5081no change
2 Sept 2026, 15:5081no change
2 Sept 2026, 14:5081no change
2 Sept 2026, 13:5081no change
2 Sept 2026, 12:5081no change
2 Sept 2026, 11:5081no change
2 Sept 2026, 10:5081no change
2 Sept 2026, 09:5081no change
2 Sept 2026, 08:5081no change
2 Sept 2026, 07:5081no change
2 Sept 2026, 06:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.