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DIFFICULT OBBY

DIFFICULT OBBY

A Roblox experience owned by DIFFICULT OBBY GAMES.

ObbyENparkourhigh difficultyobstacle course

DIFFICULT OBBY is an obby genre experience created on 2024-05-06. It has accumulated 1,216,758 lifetime visits and 2,677 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description highlights its difficulty and includes tags such as platformer, obstacle course, and parkour.

Description (written by the developer; not a statement by this register)

👋Welcome to 'DIFFICULT OBBY' Most people will say it's IMPOSSIBLE to finish it because it is very DIFFICULT. Not even 1% of people will be able to reach the end of it. Will you be a part of that 1% ?!? Leave a thumbs up 👍 for more game 🎮 updates! CONTROLS: (Computer, Console) - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, insane, dco, lava, wraparound, difficult

Last updated by the developer 10 Apr 2026, 17:30 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
1,216,758
lifetime visits
84%
liked (3,257 👍 / 606 👎)
2,676
favourites (2.2 per 1k visits)
6 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
2,999 R$
Fling Glove
1,200 R$
Taser
900 R$
Invincibility
799 R$
VIP
450 R$
x3 Coins
400 R$
Fusion Coil
249 R$
x2 Coins
200 R$
Gravity Coil
149 R$
Boombox
100 R$
Speed Coil
79 R$
Angel Halo
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to DIFFICULT OBBY! · welcome590,588 · 0.00% win
Effortless · other382,518 · 0.00% win
Peacefull · other292,886 · 0.00% win
Easy · other235,825 · 0.00% win
Normal · other178,723 · 0.00% win
Medium · other116,628 · 0.00% win
Challenging · other67,882 · 0.00% win
Difficult · other35,903 · 0.00% win
Advanced · other14,527 · 0.00% win
Hard · progression8,218 · 0.00% win
Insane · other38 · 0.00% win
Extreme · other17 · 0.00% win
Unbeatable · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0184no change
14 Aug 2026, 14:0084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.