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Elite Easy Obby

Elite Easy Obby

A Roblox experience owned by Woof67 Games.

ObbyENobstacle courseauto-savestages

Elite Easy Obby is an obby experience created on 2024-05-06. It has accumulated 17,961,808 lifetime visits and 62,538 favorites. Currently, 6 users are playing. The experience holds a 63% like percentage. The description notes over 300 stages, auto-save functionality, and a stage-recovery system.

Description (written by the developer; not a statement by this register)

Welcome to the Elite Easy Obby! Over 300 fun stages! 🌟 Please 👍 and ⭐it helps us a lot! Your stage auto-saves so you can return and continue your progress😄 There is a stage-recovery system behind the first spawn if you lose progress for whatever reason!

Last updated by the developer 16 Mar 2026, 20:55 UTC.

6
playing (measured 10 Aug 2026, 15:23 UTC)
17,961,808
lifetime visits
63%
liked (1,015 👍 / 589 👎)
63,254
favourites (3.5 per 1k visits)
6 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:234first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
899 R$
Grapple Hook
259 R$
Gravity Coil
249 R$
Speed Coil
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome10,937,411 · 100.0% win
20.png · other6,062,628 · 94.4% win
40 · other3,807,243 · 65.9% win
60 · other2,653,688 · 51.7% win
80 · other1,856,644 · 51.7% win
100 · progression1,056,459 · 39.2% win
120 · other865,560 · 42.8% win
140 · other625,807 · 33.9% win
160 · other530,606 · 28.5% win
180 · other447,406 · 26.7% win
200 · other391,293 · 22.3% win
220 · other334,896 · 17.8% win
240 · other295,692 · 16.9% win
260 · other272,044 · 16.9% win
280 · other249,722 · 16.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked23 August 2026 — 63 % liked2 September 2026 — 63 % liked12 September 2026 — 63 % liked22 September 2026 — 63 % liked2 October 2026 — 63 % liked12 October 2026 — 63 % liked22 October 2026 — 63 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:3763no change
12 Oct 2026, 17:3663no change
2 Oct 2026, 17:3563no change
22 Sept 2026, 17:3463no change
12 Sept 2026, 17:3163no change
2 Sept 2026, 17:2363no change
23 Aug 2026, 17:0763no change
13 Aug 2026, 17:0363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.