The Vampire Origins
A Roblox experience owned by Bloodbound Academy.
RoleplayENsupernaturalroleplaytv-inspired
The Vampire Origins is a roleplay experience created on 2024-05-06. It has accumulated 1,056,855 lifetime visits and 3,444 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description highlights supernatural species, iconic locations, and pre-made characters. Codes are available for in-game rewards.
Description (written by the developer; not a statement by this register)
LATEST UPDATE: Check update log for new updates. 🩸 Choose from a variety of supernatural species, including vampires, witches, and even gods, each with their own unique abilities and outfits. 🏫 Explore iconic locations, such as the glorious Party-Town of New Orleans or the mysterious town of Mystic Falls! 🎨 Play as one of your favourite pre-made characters! Custom characters are on the way with 3D outfit compatability! Codes: release, 10k ; tvorevamp, 100 Moonstones; Most game ideas are inspired from TVL and TVDU! ------------------------------------------------------------------------------------------------------------------------------------------------------------- This game is currently in early revamp, meaning development is still ongoing. Bugs and glitches are to be expected. Please visit our community to help report bugs and stay up to date on the latest game information! A game by L and T!
Last updated by the developer 2 Aug 2026, 06:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.