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Power Training ⚡

Power Training ⚡

A Roblox experience owned by Battle Strike Studios.

SimulatorENsimulatorcombatpets

Power Training ⚡ is a simulator experience created on 2024-05-06. The game has accumulated 4,209,649 lifetime visits and holds 437,492 favorites. Currently, 7 users are playing. The title maintains a 91% like percentage. The description highlights mechanics involving punching, combat, and pet collection.

Description (written by the developer; not a statement by this register)

🏋️ Punch To Gain Strength! 🔥 Combat Others and Become Strongest! 🏆 Collect All Pets! PREMIUM PLAYERS GET +10% Strength & +10% Speed Power Simulator, Lifting, Combat, Muscle, Strongest, Power, Strong

Last updated by the developer 5 Apr 2026, 04:26 UTC.

7
playing (measured 10 Aug 2026, 16:17 UTC)
4,209,649
lifetime visits
91%
liked (4,945 👍 / 482 👎)
438,253
favourites (104.1 per 1k visits)
6 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Rebirth
5 R$
x2 Rebirths
5 R$
x2 Speed
3 R$
x2 Health
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,043,359 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked2 November 2026 — 91 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:0891no change
13 Oct 2026, 03:0691no change
3 Oct 2026, 03:0691no change
3 Sept 2026, 03:0491no change
14 Aug 2026, 03:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.