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Midnight Intruder [HORROR]

Midnight Intruder [HORROR]

A Roblox experience owned by Silverstone Horror.

HorrorENsurvival horrorhome invasionmultiplayer

Midnight Intruder [HORROR] is a horror experience created on 2024-05-07. It supports up to four concurrent players. The title has accumulated 5,564,589 lifetime visits and 81,764 favorites. Current engagement metrics show a 90% like percentage with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

Your parents leave you homealone. However, you discover that there is a killer on the loose and is lurking in your backyard during the dark. You have to survive alone, are you up for the challenge? 🏠 🤝 This game is multiplayer and can be played by up to 4 players at once! This game may be slightly difficult to new players, playing with friends or other people is recommended. 👍 Support us by leaving likes and favroit the game ⭐ 🛒 Check out the shop for fun items to troll your friends with 무서운 집 침입 恐ろしい住居侵入 invasión de casa aterradora การบุกรุกบ้านที่น่ากลัว

Last updated by the developer 2 Nov 2025, 23:39 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
5,564,589
lifetime visits
90%
liked (23,761 👍 / 2,525 👎)
81,691
favourites (14.7 per 1k visits)
7 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pistol
299 R$
INFINITE Lives
199 R$
Mini Pistol [LIMITED]
149 R$
Sprint
99 R$
Energy Drink [SPEED]
75 R$
Pumpkin
75 R$
BETTER WIFI
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Won · progression614,805 · 0.00% win
You Lost · other194,741 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4890no change
24 Aug 2026, 00:4690no change
14 Aug 2026, 00:4690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.