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⚽ Blue Lock Pack RNG

⚽ Blue Lock Pack RNG

A Roblox experience owned by Tycoon Games 3.

SimulatorENBlue LockCard CollectionRNG Mechanics

⚽ Blue Lock Pack RNG is a simulator experience created on 2024-05-07. The game currently has 0 players online. It has accumulated 2,498,181 lifetime visits, 35,036 favorites, and a 96% like percentage. The title is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to Blue Lock Pack RNG! ⚽️💨 ⭐ Join the group now and receive a secret award! 🎲 Pack your favorite players, collect cards and go head to head in games against other players to make it on the leaderboard! 🔥 Join Secured Labs for cool in-game perks! https://www.roblox.com/communities/35282097/Secured-Labs#!/about Tags: Soccer, Football, RNG, Blue Lock, Card, Anime

Last updated by the developer 3 Jul 2025, 03:38 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
2,498,181
lifetime visits
96%
liked (22,503 👍 / 1,008 👎)
35,028
favourites (14.0 per 1k visits)
7 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scripts
15,000 R$
VIP
100 R$
2x Wins
100 R$
Infinite 3x Luck
95 R$
2x EXP
85 R$
2x Money
85 R$
Infinite 2x Luck
55 R$
Music Pass
25 R$
Quick Roll
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Blue Lock Pack RNG! · welcome197,994 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3296no change
14 Aug 2026, 07:3096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.