Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Tempesta RP - Brazil

Tempesta RP - Brazil

A Roblox experience owned by Arfax Partners.

RoleplayPTBrazilian RPPolice and RobberyMilitary Police

Tempesta RP - Brazil is a roleplay experience created on May 7, 2024. The game has accumulated 646,445 lifetime visits and holds 1,796 favorites. Currently, zero players are active. The title maintains a 78% like percentage among users. It supports multiple platforms and features character development mechanics within a detailed environment.

Description (written by the developer; not a statement by this register)

🎖️In this game, players have the opportunity to create and develop their own characters, exploring an environment rich in detail and possibilities. 🎮 We have support for all platforms. #brasil #rp #br #roleplay brasil #tempesta rp #roleplay #shooter game #grade #police and robbery #brasil exercise #military police

Last updated by the developer 9 Aug 2026, 15:14 UTC.

0
playing (measured 11 Aug 2026, 00:08 UTC)
646,445
lifetime visits
78%
liked (600 👍 / 172 👎)
1,794
favourites (2.8 per 1k visits)
7 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BMW
249 R$
Dobro de Dinheiro
199 R$
VIP
199 R$
Banco Digital.
49 R$
Rádio
49 R$
Dobro de XP
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You turned CLT. · other6,198 · 0.00% win
You played with the developers. · social3,004 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.