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Build a Tycoon!

Build a Tycoon!

A Roblox experience owned by Toomoo's Games.

TycoonENtycoonbuildingobby

Build a Tycoon! is a tycoon experience created on 2024-05-07. It has recorded 1,702,966 lifetime visits and 9,853 favorites. The current player count is zero. The experience holds a 65% like percentage. Players can purchase spots, build structures, and rebirth for benefits within the game.

Description (written by the developer; not a statement by this register)

Buy spots to place down structures, build droppers and upgraders, rebirth for benefits, and beat the obbies for boosts! Join the group to get a 1.2x money boost! Premium players get a 1.2x money boost! If you have any suggestions or have found bugs, please say in the group wall. If you enjoyed please like and/or favorite!

Last updated by the developer 20 May 2026, 21:27 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
1,702,966
lifetime visits
65%
liked (3,105 👍 / 1,650 👎)
9,846
favourites (5.8 per 1k visits)
7 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
10,000 R$
x2 Rebirths
1,299 R$
VIP
599 R$
x2 MONEY
399 R$
Better Luck
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome834,931 · 0.00% win
MILLIONAIRE! · other110,625 · 0.00% win
BILLIONAIRE! · progression17,400 · 0.00% win
Meteorologist! · other13,762 · 0.00% win
TRILLIONAIRE! · other11,199 · 0.00% win
Cataclysmic Event! · other10,875 · 0.00% win
Higher Plane! · progression3,854 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.