Nubby's Towers of Hell: Redux
A Roblox experience owned by Nubby's Towers of Hell.
ObbyENobstacle coursetower climbingprecision platforming
Description (written by the developer; not a statement by this register)
A reborn tower obstacle experience inspired by JToH and EToH, rebuilt from the original NToH project with refined design, smoother progression, and modernised gameplay flow. Climb a single evolving tower packed with carefully crafted floors, ranging from approachable warm-ups to intensely demanding precision challenges. Each stage is designed to test your consistency, control, and adaptability as new mechanics are introduced deeper into the climb. ⚙️ Expect moving platforms, timing-based obstacles, and increasingly complex layouts as the tower pushes your skills further with every floor. 🎯 Originally inspired by classic tower-climbing experiences, Redux focuses on fair difficulty scaling, clean obstacle design, and rewarding mastery over luck. 🔥 How high can you climb before the tower breaks you?
Last updated by the developer 16 May 2026, 00:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 15:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.