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Nubby's Towers of Hell: Redux

Nubby's Towers of Hell: Redux

A Roblox experience owned by Nubby's Towers of Hell.

ObbyENobstacle coursetower climbingprecision platforming

Description (written by the developer; not a statement by this register)

A reborn tower obstacle experience inspired by JToH and EToH, rebuilt from the original NToH project with refined design, smoother progression, and modernised gameplay flow. Climb a single evolving tower packed with carefully crafted floors, ranging from approachable warm-ups to intensely demanding precision challenges. Each stage is designed to test your consistency, control, and adaptability as new mechanics are introduced deeper into the climb. ⚙️ Expect moving platforms, timing-based obstacles, and increasingly complex layouts as the tower pushes your skills further with every floor. 🎯 Originally inspired by classic tower-climbing experiences, Redux focuses on fair difficulty scaling, clean obstacle design, and rewarding mastery over luck. 🔥 How high can you climb before the tower breaks you?

Last updated by the developer 16 May 2026, 00:30 UTC.

0
playing (measured 23 Aug 2026, 15:22 UTC)
1,020
lifetime visits
75%
liked (6 👍 / 2 👎)
10
favourites (9.8 per 1k visits)
7 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[FLY ABILITY] Vertical Mobility
325 R$
[JUMP] Gravity Coil
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome V1 · welcome172 · 0.00% win
Tower of Broken Bricks · progression4 · 0.00% win
Tutorial · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.