Corde [Demo]
A Roblox experience owned by [MAN_GAMES].
HorrorENpsychological horrornarrative-drivenproof of concept
Description (written by the developer; not a statement by this register)
“To live without hope is to cease to live.” — Fyodor Dostoyevsky Backspace to open settings in game (There is only about 20 minutes of gameplay. This should be seen as a proof of concept)
Last updated by the developer 23 Jun 2026, 16:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 19:18 | 97 | no change |
| 17 Aug 2026, 19:07 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.