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Chance Incremental! πŸ€

Chance Incremental! πŸ€

A Roblox experience owned by viralblock.

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Description (written by the developer; not a statement by this register)

F2P GAME OPEN TO THE PUBLIC FOR FINAL TESTING BEFORE RELEASE: https://www.roblox.com/games/17880603258/F2P-Chance-Incremental-TESTING πŸ‘‹ Welcome to Chance Incremental! Roll and get lucky, Level up, upgrade, rank up, rebirth and more! Premium Benefits: +10% Cash, +10% Luck Thank you for 40,000 Visits! New UPDATE out Now! Like & Favorite the game to help us out! All R$ spent goes towards game development. πŸ‘₯ Join the group for 1.5x more cash & 2x Faster Spins! πŸ‘ x2 Cash event at 500 Likes! πŸ”΄ Whenever there is a shutdown, you will be placed back into a server! We do quality updates every week! Brought to you by viralblock Tags: roll, luck, rng, rarity, anime

Last updated by the developer 5 Jun 2025, 12:24 UTC.

0
playing (measured 11 Aug 2026, 01:05 UTC)
96,861
lifetime visits
69%
liked (530 πŸ‘ / 240 πŸ‘Ž)
9,183
favourites (94.8 per 1k visits)
7 May 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

test (DON'T BUY)
999,999,999 R$
x10 Luck
1,049 R$
x10 Cash
995 R$
x10 Gold
850 R$
x10 Tokens
625 R$
x5 Luck!
599 R$
x5 Cash
525 R$
x5 Gold
450 R$
Rapid Rolling!
419 R$
x5 Tokens
325 R$
x2 Luck!
279 R$
x2 Cash!
249 R$
Faster Rolling!
199 R$
x2 Gold!
199 R$
x2 Tokens!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome66,003 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.