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Rift Hunters

Rift Hunters

A Roblox experience owned by BraveTurtles.

ShooterENPvPvECo-op RaidWeapon Customization

Rift Hunters is a shooter experience created on 2024-05-08. It has recorded 1,871,168 lifetime visits and 6,693 favorites. The title holds an 86% like percentage. Currently, zero users are playing. The game features PvPvE battles, team fights, and co-op raids with customizable gear.

Description (written by the developer; not a statement by this register)

🎯 Join our Community for more info! 🎁 Redeem your launch reward code "welcome" now!! Game Modes: - ⚔️Free for All: 8-player PvPvE battles to become the boss! - 🆚Team Fight: Squad up and capture the coin chest! - 🛡️Co-op Raid: Takedown rhythm boss together! Gear Up: - 🏹Tons of Weapons: Customize your loadout with cool guns. - 👹Epic Masks: Boost your skills and show off with unique masks! PC CONTROLS 🎮 Space: Jump L Shift: Dash Z/X: Boss Skills ⭐ Premium Benefits - Earn 50% more Time Stone! 💎

Last updated by the developer 7 Aug 2025, 01:52 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
1,871,168
lifetime visits
86%
liked (3,423 👍 / 569 👎)
6,748
favourites (3.6 per 1k visits)
8 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Rift Hunter Initiate · other476,136 · 0.00% win
Curse Conqueror · progression95,654 · 0.00% win
Master of the Coins · collection29,227 · 0.00% win
Rift Hunters X Hypergalatic · other25,149 · 0.00% win
Curse Slayer · other14,546 · 0.00% win
Raid Commander · other7,151 · 0.00% win
Raid Survivor · other3,929 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:4786no change
24 Aug 2026, 10:1586no change
14 Aug 2026, 10:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.