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Laser Galore

Laser Galore

A Roblox experience owned by PDS: Experiments.

ObbyENobstacle avoidancedifficulty scalingleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Laser Galore! This game used to be a game used to host Gamenights, although as the concept has evolved, it became a stand-alone game. The game consists in picking a map and a difficulty to play on, teleporting to the map and then avoid every laser until the winpad is reached. Each map on a difficulty counts as 1 Unique Map towards your Map Counter. Each map has a Base amount of Coins you will earn when beaten, each difficulty has a multiplier for that amount of coins. This game has competitive leaderboards, therefore if there will be any gamepasses or products they will try not to fluctuate the leaderboards, making a fair experience for everyone. ⚠️ This is possibly a rage game! Please avoid disliking the game because a stage is too hard, the game has NUMEROUS choices for you to choose from if a particular stage is too hard, and tools make the game heaps easier even on the hardest difficulties! ⚠️ Note that limbs can hit lasers, but your accessories don't.

Last updated by the developer 25 Mar 2026, 02:01 UTC.

0
playing (measured 10 Aug 2026, 21:05 UTC)
11,471
lifetime visits
88%
liked (121 👍 / 17 👎)
165
favourites (14.4 per 1k visits)
8 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat 1 Map · progression2,237 · 100.0% win
Beat 10 Maps · progression1,070 · 100.0% win
Refreshing · progression852 · 0.00% win
Something's Wrong · progression827 · 0.00% win
Strangely Easy · progression817 · 0.00% win
Otherworldly Presence · progression805 · 0.00% win
A Walk on the River · progression792 · 0.00% win
Spatial Strike · progression779 · 0.00% win
Nothingness · progression760 · 0.00% win
Reality is Missing · progression753 · 0.00% win
Impossible. · progression747 · 0.00% win
Beat 50 Maps · progression746 · 0.00% win
Steep Steps · progression460 · 0.00% win
Entrepreneur · progression457 · 0.00% win
Beat 100 Maps · progression396 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88908916 August 2026 — 90 % liked26 August 2026 — 88 % liked15 October 2026 — 88 % liked16 August 202615 October 2026
3 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 22:3688no change
26 Aug 2026, 22:0288-2
16 Aug 2026, 22:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.