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[NEW❗] 1% Impossible Glass Bridge Obby

[NEW❗] 1% Impossible Glass Bridge Obby

A Roblox experience owned by ʳGames.

ObbyENGlass BridgeSquid GameHard Obby

[NEW❗] 1% Impossible Glass Bridge Obby is an obby experience created on 2024-05-08. It has accumulated 6,165,577 lifetime visits and 845,647 favorites. The game holds a 73% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👋 Welcome to 1% Impossible Glass Bridge Obby ⭐ ⚔️ Challenge your friends to see who can reach the end! ⚔️ 🎁 Can you make it to the end for a Prize? 🎁 👍 If you like the game gives a thumbs up 😀 Tags , Obby , Impossible , Hard, Rage , Squid Game, Squid , Green Light , Red Light , Bridge , Fun , Adventure , Lava , Survive , Escape , Challenge , Hangout , Cool , Explore , PS5 , XBOX

Last updated by the developer 13 Jun 2025, 02:43 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
6,165,577
lifetime visits
73%
liked (1,449 👍 / 529 👎)
845,633
favourites (137.2 per 1k visits)
8 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
579 R$
Flying Cloud
399 R$
Taser
379 R$
Gravity Coil
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,972,279 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.