Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[CUSTOM NIGHTS] Five Nights At CaseOh's

[CUSTOM NIGHTS] Five Nights At CaseOh's

A Roblox experience owned by FNAC Dev team.

HorrorENFive Nights at Freddy'sStreamer IPHorror

[CUSTOM NIGHTS] Five Nights At CaseOh's is a horror experience created on 2024-05-08. The game has recorded 1,118,123 lifetime visits and 9,257 favorites. It maintains an 84% like percentage. Currently, zero users are playing. The title is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

WARNING!! This game contains a lot of uses of jumpscares, and some flickering and flashing lights! Supported devices: PC, Tablet, Mobile, Console, VR FNAC 2 Trailer is out, check the social links below (if you're 13+) This game is recommended on max graphics with headphones This game is complicated and tends to get more longer the more you play, Before disliking let us know what we should fix This game was based off of the streamer "CaseOh", we aren't capitalizing off of his weight in anyway possible. If anything out of this game is bothering him, We will take action. (Subscribe to caseoh aswell) This game is also inspired by Five Night's At Freddy's. Credits: Test - Owner, Building, Composer, CaseOh voicelines, FocuspwTvgamer - Co-owner, Scripting, building Focus2 - Animating, designing icons DEAD_RobertDEATH - Voice acting as a phone guy in FNAC 1 Bacondev - Soundtrack ModernBlox - UGC Creator, Builder MAGGOT_LEADER03 - VR Developer Cone - Builder Made by the FNAC Dev Team.

Last updated by the developer 4 Aug 2026, 17:38 UTC.

0
playing (measured 11 Aug 2026, 03:30 UTC)
1,118,123
lifetime visits
84%
liked (1,822 👍 / 351 👎)
9,258
favourites (8.3 per 1k visits)
8 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Beta features
149 R$
Player limit increase
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome335,424 · 42.1% win
Game over · other141,692 · 63.2% win
Night 1 (FNAC 1) · progression111,732 · 42.1% win
Now he can't get us. · progression48,074 · 42.1% win
Other players? No problem · other45,855 · 42.1% win
I know the basics now · progression44,786 · 21.1% win
Night 2 (FNAC 1) · progression28,351 · 42.1% win
Prevail · other20,977 · 42.1% win
Night 3 (FNAC 1) · progression12,214 · 0.00% win
Woah that's a rare one! · collection8,046 · 0.00% win
Night 4 (FNAC 1) · progression5,637 · 0.00% win
Double encounter · other3,318 · 0.00% win
Night 5 (FNAC 1) · progression2,678 · 0.00% win
Completed FNAC 1 · progression2,317 · 0.00% win
One In Another Mistake · other2,307 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3784no change
14 Aug 2026, 14:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.