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SPIDERMAN BARRY`S PRISON RUN (Obby)

SPIDERMAN BARRY`S PRISON RUN (Obby)

A Roblox experience owned by Authority Obbies.

ObbyENSpider-ManObbyPrison Escape

Description (written by the developer; not a statement by this register)

⭐ Join the Group https://www.roblox.com/groups/34283396/Authority-Obbies#!/about 📢 Are you ready to break out of Prison?! Well let's do this! Today is Paradise Baby Barry's Shift and he isn't exactly the most vigilant guard in the Prison. This gives us more of an advantage to make our escape. 🎁 Make your way though 25 challenging Obstacles and make it to freedom. Once you beat the game on Easy mode why not challenge yourself to the HARD MODE. With more obstacles and traps to beat. ⏰ Also try and beat your friends time score and become 1st place on the Leaderboards. ⭐ BARRY'S PRISON RUN! (First Person Obby!) -Created by FatPapsGamesLTD 🎉 SPIDERMAN BARRY PRISON RUN (Obby) - Created by Authority Obbies

Last updated by the developer 10 Feb 2025, 20:01 UTC.

0
playing (measured 23 Aug 2026, 04:21 UTC)
419,549
lifetime visits
44%
liked (8 👍 / 10 👎)
94
favourites (0.2 per 1k visits)
8 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL ITEMS BUNDLE
990 R$
GOD MODE
399 R$
TASER
299 R$
GOD BLASTER
299 R$
VIP
299 R$
TELEKINESIS
299 R$
GRAPPLE GUN
199 R$
JETPACK
199 R$
GRAVITY COLA
99 R$
SPEED COLA
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome248,633 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.