Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Philippine Railway Transit

[UPD] Philippine Railway Transit

A Roblox experience owned by Philippine Railways Line Corp..

RoleplayENroleplaytransportationphilippines

Description (written by the developer; not a statement by this register)

Join, drive, ride, and have fun in the path of Philippine Railway Transit! Philippine Railway Transit is a game with a fictional map roughly resembles the places, assets, and jobs of the Philippine National Railways. You can explore and Roleplay with other players, Experience to join Shifts and Events and have fun, and share with your friends and play together! Go join to the trip of PRT! All Aboard! Current game version: PRT Patch 1.4.1A NOTE: Active Development, Expect bugs and glitches; Voice chat available, be descent in speaking.

Last updated by the developer 8 Aug 2026, 07:10 UTC.

0
playing (measured 11 Aug 2026, 07:21 UTC)
117,071
lifetime visits
79%
liked (125 👍 / 34 👎)
462
favourites (3.9 per 1k visits)
8 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION: 50 Robux
50 R$
DONATION: 25 Robux
25 R$
DONATION: 10 Robux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing PRT! · welcome16,837 · 78.0% win
The Lost Railcar · other804 · 0.00% win
We have a new batch! (of chickens) · collection265 · 0.00% win
Scam Artist · other136 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked14 September 2026 — 78 % liked24 September 2026 — 78 % liked14 October 2026 — 79 % liked15 August 202614 October 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 14:1879+1
24 Sept 2026, 14:1778no change
14 Sept 2026, 11:1778no change
15 Aug 2026, 09:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.