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Feudal Japan Roleplay [BETA!]

Feudal Japan Roleplay [BETA!]

A Roblox experience owned by Fireflash Games.

RoleplayENhistorical roleplaysamurai culturesocial simulation

Description (written by the developer; not a statement by this register)

🔑 Step into the vibrant world of Feudal Japan Roleplay! ⚔️ Whether you dream of rising through the ranks as a noble samurai, tending to the needs of your village as a doctor, or living the life of a humble peasant, your destiny awaits. Protect the realm as a vigilant guard, guide the spiritual journey of the people as a wise priest, or seize the throne and lead as the powerful Emperor. Immerse yourself in dynamic roleplay, forge alliances, and shape your legacy in this richly detailed, historical adventure. Your story begins now—choose your path and make your mark on the empire. ⭐ Join our group for updates and exclusive beneifts! Made with love by mybadron and Ryanblaze Tags: Emperor, RP, Ancient Japan, Japanese, Shogun, Samurai, King, Queen, Survival, Politics, Laws, Society

Last updated by the developer 18 Mar 2026, 03:19 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
7,597
lifetime visits
96%
liked (160 👍 / 6 👎)
195
favourites (25.7 per 1k visits)
8 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Guard
800 R$
Permanent Doctor
700 R$
50% Less Hunger
500 R$
50% Less Thirst
500 R$
50% More Stamina
500 R$
Donation 100
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9617 August 2026 — 96 % liked27 August 2026 — 96 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:0196no change
17 Aug 2026, 14:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.