The Fine Game of Nil
A Roblox experience owned by Spoon is cheaper than change the whole fence.
Fighting & PvPENthird-person shooterclass-based combatfast-paced arena
Description (written by the developer; not a statement by this register)
⚠ for photosens. epilepsy! The year is 380.5 billion AD, humanity is long gone. Reality is unsure. Are you real? You yourself don't even know that. The only thing that is left for you is the eternal strife amongst others stuck in whatever simulation you've been abandoned in. The Fine Game of Nil is a chaotic mixture of vague references & original ideas packaged into a third person, class based fighting game! Taking inspiration from games of olden times such as Quake Arena or Unreal Tournament, the game adapts the usual slow-paced "battlegrounds" fighting game formula into a fast paced, hectic fray where death is certain and victory is always within an arms reach. Compete against up to eleven other players in short, eight minute long matches to see who's the best! Features one hundred classes, and twenty six additional passive/active abilities to mix and match! Game created by flowerofthewise. Generous thanks to my friends for testing and quality assurance, you know who you are.
Last updated by the developer 29 Jul 2026, 14:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:23 | 11 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 00:35 | 84 | no change |
| 15 Aug 2026, 00:21 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.