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The Fine Game of Nil

The Fine Game of Nil

A Roblox experience owned by Spoon is cheaper than change the whole fence.

Fighting & PvPENthird-person shooterclass-based combatfast-paced arena

Description (written by the developer; not a statement by this register)

⚠ for photosens. epilepsy! The year is 380.5 billion AD, humanity is long gone. Reality is unsure. Are you real? You yourself don't even know that. The only thing that is left for you is the eternal strife amongst others stuck in whatever simulation you've been abandoned in. The Fine Game of Nil is a chaotic mixture of vague references & original ideas packaged into a third person, class based fighting game! Taking inspiration from games of olden times such as Quake Arena or Unreal Tournament, the game adapts the usual slow-paced "battlegrounds" fighting game formula into a fast paced, hectic fray where death is certain and victory is always within an arms reach. Compete against up to eleven other players in short, eight minute long matches to see who's the best! Features one hundred classes, and twenty six additional passive/active abilities to mix and match! Game created by flowerofthewise. Generous thanks to my friends for testing and quality assurance, you know who you are.

Last updated by the developer 29 Jul 2026, 14:22 UTC.

0
playing (measured 11 Aug 2026, 00:23 UTC)
332,434
lifetime visits
84%
liked (2,168 👍 / 412 👎)
8,146
favourites (24.5 per 1k visits)
9 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
810 R$
Taunt
400 R$
Announcer
200 R$
Colorful Particles
100 R$
Colorful Name
100 R$
Colorful Ghosts
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Initiated · welcome49,570 · 38.8% win
Rattlehead · other11,347 · 7.3% win
Best Friends · social8,363 · 4.8% win
Carmack Approves · other5,661 · 2.4% win
Concussion · other5,215 · 4.9% win
Diesel Power · other4,600 · 2.4% win
Deckard · other4,314 · 2.4% win
Irradiated · other4,285 · 4.8% win
Mutant · other4,245 · 4.9% win
Jesus He Knows Me · other3,852 · 4.8% win
Priest · other3,852 · 4.8% win
Oh my God, it's a Mirage! · other2,950 · 0.00% win
Vampire · other2,882 · 0.00% win
Dorf2,653 · 4.8% win
Adventurer · welcome2,279 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3584no change
15 Aug 2026, 00:2184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.