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Anime Race

Anime Race

A Roblox experience owned by Legendary Animes.

SimulatorENanimeidleleaderboard

Anime Race is a simulator experience created on May 9, 2024. The game has recorded 13,594,538 lifetime visits and 1,020,948 favorites. Currently, two users are playing. The title maintains a 99% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Welcome To Anime Race! Race Against Anime Heroes To Win And Unlock Their Character To Play As! How To Play: 👆Tap To Train, 🏆 Race To Collect Wins And Heroes, 🐶 Unlock Pets, 🌎 Get To The Top Of Leaderboards! 🎖️ PREMIUM Players Get An Increase Of 20% For Wins And Hero Speed!

Last updated by the developer 31 May 2025, 09:38 UTC.

2
playing (measured 10 Aug 2026, 14:30 UTC)
13,594,538
lifetime visits
99%
liked (136,214 👍 / 1,921 👎)
1,021,130
favourites (75.1 per 1k visits)
9 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Pet Equip
699 R$
+5 Pet Equip
499 R$
x6 Eggs Open
399 R$
Double Wins
299 R$
x3 Eggs Open
279 R$
+2 Pet Equip
199 R$
Vip (OP!)
189 R$
Double Strength
179 R$
Double Clicks
149 R$
Skip Countdown
99 R$
Instant Open
99 R$
Double Rebirths
59 R$
Auto Open
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,749,668 · 100.0% win
Defeated DoFlamengo! · progression2,471,304 · 53.5% win
Defeated Beorus! · progression470,251 · 10.7% win
Defeated Kakashe! · progression3,306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9913 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3499no change
23 Aug 2026, 18:2399no change
13 Aug 2026, 18:2299first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.