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πŸ—Ώ NEED MORE MOGGING πŸ—Ώ

πŸ—Ώ NEED MORE MOGGING πŸ—Ώ

A Roblox experience owned by Broken Bone Studio.

AdventureENmew mechanicstrategyagility

Description (written by the developer; not a statement by this register)

Welcome to "NEED MORE MOGGING"! Dive into the ultimate game where mogging meets strategy. Navigate levels, using agility and wit to outsmart obstacles and foes. It's about both agility and strategy. Plan carefully; each move could determine victory or defeat. "NEED MORE MOGGING" introduces a Mew mechanic for added excitement. Unleash special abilities with the Mew to dominate. Summon allies or unleash devastating attacks. Thanks to "NEED MORE HEAT", "NEED MORE MEWING", "NEED MORE PLAYTIME", "NEED MORE FRIENDS", and "NEED MORE POOP" for their contributions. What are you waiting for? Mog your way to victory and show you truly need more mogging!

Last updated by the developer 31 Oct 2025, 20:11 UTC.

0
playing (measured 12 Aug 2026, 08:38 UTC)
109,481
lifetime visits
54%
liked (44 πŸ‘ / 37 πŸ‘Ž)
14,552
favourites (132.9 per 1k visits)
9 May 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Speed
55 R$
2x Jump
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending Β· progression4,854 Β· 0.00% win
Donator Β· other124 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.