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Palsitive's Difficulty Chart Obby

Palsitive's Difficulty Chart Obby

A Roblox experience owned by Palsi Studio.

ObbyENdifficulty chartparkourobstacle course

Description (written by the developer; not a statement by this register)

👋 Welcome ❓ Difficulty charts are obbies that get more difficult the further you progress. How far can you get? Shutdown = Update 🔢 Current stages: 252 💀 Press R to reset! 👍 Please like the game! I appreciate it :p 🏁 Your progress will save every checkpoint so you can always return later! 🔨 Created by En0ughDreaming 🔨 Helper/Tester : ghsghssga obby, difficulty chart obby, parkour, adventure, obstacle course, hard, easy, effortless, rage, sky, sdco, difficulty charts, dco, parkour, fun, difficult, mega, escape, remorseless, intense, Max's Difficulty Chart Obby, Unbeatable, Impossible, Barely Possible, Hardest, impossible, impossible obby, nil, madness, extreme, mega fun obby, hard, impossibble, possibble

Last updated by the developer 14 May 2026, 13:29 UTC.

0
playing (measured 10 Aug 2026, 22:07 UTC)
150,280
lifetime visits
53%
liked (241 👍 / 211 👎)
8,172
favourites (54.4 per 1k visits)
9 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
600 R$
Rainbow Carpet
200 R$
Speed Coil
60 R$
Gravity Coil
60 R$
Slap Glove
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome81,043 · 0.00% win
Beated Effortless! · progression51,233 · 0.00% win
Beated Very Easy! · progression42,589 · 0.00% win
Beated Easy! · progression33,610 · 0.00% win
Beated Medium! · progression25,622 · 0.00% win
Beated Hard! · progression17,362 · 0.00% win
Beated Very Hard! · progression11,831 · 0.00% win
Beated Difficult! · progression7,784 · 0.00% win
Beated Intence! · progression6,379 · 0.00% win
Beated Extreme! · progression5,775 · 0.00% win
Touched grass! · other4,262 · 0.00% win
Beated Madness! · progression3,815 · 0.00% win
?̶̪̰͙͓̂͆̍͆̈́͌̅̇̈́̀̀͝?̵̨̣͖̞̣̌͘?̶̮̙̤̐ · other3,262 · 0.00% win
Beated Nil! · progression2,131 · 0.00% win
To the top! · progression958 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.