🏫Own A School🏫
A Roblox experience owned by Own A Mine.
TycoonENeducationidlemanagement
🏫Own A School🏫 is a tycoon experience created on 2024-05-09. It has recorded 770,063 lifetime visits and 5,103 favorites. The game currently has 0 players online. It holds a 79% like percentage. The experience focuses on student recruitment and exam efficiency mechanics within the tycoon genre.
Description (written by the developer; not a statement by this register)
Welcome to Student Idle, you're the mastermind behind a money-making academic empire! In this fun and addictive tycoon game, your goal is to buy 🛒 and upgrade students 🧑🎓 who take exams 📝 to earn you cash! 💸 Start small by recruiting a few students, then expand your operation by improving their skills 📚, unlocking better classrooms 🏫, and boosting exam efficiency. The smarter your students, the more money they make! Use your earnings to unlock new schools, hire genius-level students, and build the ultimate exam machine! ⚙️ Key Features: Recruit Students 🧑🎓➡️👩🎓: Buy different students with unique abilities, from slow learners to academic geniuses! Earn ⏳💵: Watch your students complete exams and generate cash. Expand Your Empire 🏫🔓: Unlock new classrooms, libraries, and research centers to boost productivity.
Last updated by the developer 10 Oct 2025, 17:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:38 | 79 | no change |
| 24 Aug 2026, 17:45 | 79 | no change |
| 14 Aug 2026, 17:35 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.