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[🎮] Despicable Me 4!! Adventure Obby

[🎮] Despicable Me 4!! Adventure Obby

A Roblox experience owned by Epic Studios' Productions.

ObbyENDespicable MeObbyMovie IP

The experience titled '[🎮] Despicable Me 4!! Adventure Obby' is an obby genre game created on May 9, 2024. It has accumulated 4,236,356 lifetime visits and 10,405 favorites. Currently, zero users are playing. The title holds a 40% like percentage.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 2 May 2026, 23:59 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
4,236,356
lifetime visits
40%
liked (2,251 👍 / 3,344 👎)
10,404
favourites (2.5 per 1k visits)
9 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
150 R$
BE A MINION!!
90 R$
Fidget Spinner (straight from 2017)
65 R$
Gravity Coil
45 R$
Speed Coil
35 R$
Fart Gun
20 R$
SELL YOUR SOUL TO EPIC STUDIOS
20 R$
Rainbow Pop-It
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your Adventure Starts · welcome2,505,220 · 0.00% win
🥳 1M VISITS EVENT 🥳 · other1,367,606 · 0.00% win
YOU SAVED THE UNIVERSE!! · progression152,811 · 0.00% win
Disco King · other39,587 · 0.00% win
You joined the Group!! · social3,967 · 0.00% win
😡 HARD MODE COMPLETE 😡 · progression1,350 · 0.00% win
Meet a Developer!! · other806 · 0.00% win
Disco King [😡 HARD MODE 😡] · progression660 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked3 September 2026 — 40 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:0140no change
14 Aug 2026, 03:0040first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.