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Infinite Blox [AI] (Xbox/Playstation)

Infinite Blox [AI] (Xbox/Playstation)

A Roblox experience owned by ShiftStudio.

Sandbox & buildingENword fusionsandbox creationinfinite craft

Infinite Blox [AI] (Xbox/Playstation) is a sandbox-building Roblox experience created on 2024-05-10. The game has recorded 1,818,271 lifetime visits and 110,070 favorites. Currently, zero players are active. The title maintains an 84% positive rating based on user feedback.

Description (written by the developer; not a statement by this register)

Create new adventures in an infinite world of blocks! Infinite Blox is a Roblox game inspired by the popular Infinite Craft concept, but with a unique twist. In this game, players are immersed in a vast world where they must explore, build and create by combining words to form new elements. The heart of the Infinite Blox experience lies in the word fusion system. Players can combine different words to create new elements. For example, fusing "fire" and "water" creates steam, or combining "dragon" and "wings" creates a flying dragon. The possibilities are endless, and each new combination opens up new opportunities and new ways of exploring the world. Tags: InfiniteCraft, Infinite Craft, infinite, craft, simulator, update, beta, premium

Last updated by the developer 25 Jan 2026, 14:41 UTC.

0
playing (measured 11 Aug 2026, 00:30 UTC)
1,818,271
lifetime visits
84%
liked (3,676 👍 / 688 👎)
110,067
favourites (60.5 per 1k visits)
10 May 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto fusion
199 R$
Custom Fusion
99 R$
Starter Elements
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It get Censored · other624,913 · 47.1% win
That's a lot ! · other267,744 · 47.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0284no change
24 Aug 2026, 10:3184no change
14 Aug 2026, 10:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.