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HandStand simulator

HandStand simulator

A Roblox experience owned by 1B Games.

SimulatorENsimulatorpet collectioncombat

HandStand simulator is a Roblox experience in the simulator genre, created on 2024-05-10. The game has accumulated 7,313,275 lifetime visits and 8,956 favorites. It maintains a 97% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Handstand Simulator! 🙃 💪 Train to gain Strength! 🤸 Hold the longest handstand! 🥊 Battle NPCs and other players! 🏆 Earn Wins and climb the ranks! 🥚 Hatch pets to get stronger! 🔄 Rebirth and become unstoppable! 🌎 Unlock new worlds and discover rare pets! ⭐ Premium players get +10% Strength! 👥 Invite your friends for a boost! 👍 Like & Favorite for more updates! ❤️ Made by 1B Games

Last updated by the developer 31 Jul 2026, 17:40 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
7,313,275
lifetime visits
97%
liked (15,388 👍 / 488 👎)
8,951
favourites (1.2 per 1k visits)
10 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
499 R$
VIP
299 R$
Super Luck
299 R$
x2 Wins
299 R$
+2 Pet Equip
249 R$
x2 Strength
249 R$
Starter Pack
149 R$
Auto Hatch
149 R$
+50 Storage
129 R$
x3 Hatch
119 R$
Auto Equip
99 R$
Luck
99 R$
+25 Storage
79 R$
Auto Rebirth
49 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,623,171 · 0.00% win
1K Strength · progression3,321,465 · 0.00% win
10K Strength · progression2,416,088 · 0.00% win
100 Wins · progression1,683,609 · 0.00% win
100K Strength · progression1,556,288 · 0.00% win
10 Wins · progression679,043 · 0.00% win
1M Strength · progression511,513 · 0.00% win
World 2 · progression387,344 · 0.00% win
1K Wins · progression385,237 · 0.00% win
15K Wins · progression136,323 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3597no change
13 Aug 2026, 22:3497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.