Friends.exe: Recovery (FULL RELEASE v1.0)
A Roblox experience owned by Friends.exe: Recovery Official Group.
HorrorENhorrorboss-rushcult-themes
Description (written by the developer; not a statement by this register)
This game is not and never was meant to be easy. Nerfs are only done IF absolutely necessary. A normal world, subject to the effects of an insane and hellish corruption. Find a way to destroy the king of the cult in the dormant land of Friends.exe and save everyone. Then, live happily with your neighbors. MAIN badges are required for some other badges and the Brainkeeper/THE FOOL KING. While DARK badges are for THE FOOL KING boss. Inspired by F.R.I.E.N.D.S and Friends.exe by a user known as Geckobeets Link to F.R.I.E.N.D.S: https://www.roblox.com/games/1502014353/F-R-I-E-N-D-S No link to Friends.exe due to it being shut down Now developed by the co-dev Ultra/ultra_souls. Next update, FULL v1.1: -idk
Last updated by the developer 12 Jun 2026, 02:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 00:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.