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[BIG UPDATE] Alpha Killstreak

[BIG UPDATE] Alpha Killstreak

A Roblox experience owned by Alpha Killstreak Community.

Fighting & PvPENslap battlescombatgloves

[BIG UPDATE] Alpha Killstreak is a fighting-pvp Roblox experience created on 2024-05-10. The game currently has 150 players online. It has accumulated 14,876,818 lifetime visits, 13,124 favorites, and a 69% like percentage. UltimaGames Developers maintain the title.

Description (written by the developer; not a statement by this register)

[THIS GAME IS NOT IN ALPHA I JUST LIKE THE NAME] 👍LIKE THE GAME FOR MORE PHASE GLOVES!👍 Join the 🔵community server🔵 to report exploiters or appeal a false ban ______________________________________________________________________________ Gobus, Ramstick, Rod, HF_, azie -- Art Tencelll -- Slap Battles (original game concept) UltimaGames Developers -- The developers who update and maintain the game :) "plz like the game i beg" --Mohawk Man

Last updated by the developer 20 Aug 2026, 18:24 UTC.

81
playing (measured 22 Aug 2026, 03:50 UTC)
14,934,686
lifetime visits
64%
liked (12,368 👍 / 6,926 👎)
13,856
favourites (0.9 per 1k visits)
10 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8115511810 August 2026 — 95 players21 August 2026 — 119 players21 August 2026 — 155 players21 August 2026 — 145 players21 August 2026 — 135 players22 August 2026 — 130 players22 August 2026 — 134 players22 August 2026 — 112 players22 August 2026 — 81 players10 August 202622 August 2026
9 measurements spanning 12 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–166 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5081-31
22 Aug 2026, 02:50112-22
22 Aug 2026, 01:50134+4
22 Aug 2026, 00:50130-5
21 Aug 2026, 23:50135-10
21 Aug 2026, 22:50145-10
21 Aug 2026, 21:50155+36
21 Aug 2026, 20:54119+24
10 Aug 2026, 15:0095first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legal Hacks
1,500 R$
❄️Frost Sickle❄️
888 R$
🌗 Solar Glove🌗
500 R$
Brilliant
300 R$
2X Stealing
150 R$
VIP Server Panel
100 R$
L Emote
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dark Age · other162,924 · 0.90% win
100 · other128,832 · 1.9% win
250 · other65,037 · 1.0% win
Eternal Nightmare · other49,966 · 0.90% win
Time Traveler · other42,874 · 0.40% win
500 · other27,527 · 0.40% win
1 Kill · other26,286 · 0.00% win
01010100 01110010 01101111 01101 · other24,149 · 0.60% win
Secret · secret23,069 · 0.60% win
Slap God · other22,237 · 0.40% win
Fortune's Grasp · other20,327 · 0.30% win
100 Kills · progression18,081 · 0.00% win
Hellfieldian · other16,502 · 0.90% win
Sweet Candies · collection14,307 · 1.8% win
500 Kills · progression12,551 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646966.513 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked22 August 2026 — 69 % liked22 August 2026 — 69 % liked22 August 2026 — 69 % liked22 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 64 % liked1 November 2026 — 64 % liked13 August 20261 November 2026
17 measurements spanning 80 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:3564no change
22 Oct 2026, 18:3364-4
12 Oct 2026, 18:3168no change
2 Oct 2026, 18:3068no change
22 Sept 2026, 18:2168no change
12 Sept 2026, 18:1768no change
2 Sept 2026, 18:0868-1
23 Aug 2026, 17:5269no change
22 Aug 2026, 03:5069no change
22 Aug 2026, 02:5069no change
22 Aug 2026, 01:5069no change
22 Aug 2026, 00:5069no change
21 Aug 2026, 23:5069no change
21 Aug 2026, 22:5069no change
21 Aug 2026, 21:5069no change
21 Aug 2026, 20:5469no change
13 Aug 2026, 17:5169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.