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[BIG UPDATE] Alpha Killstreak

[BIG UPDATE] Alpha Killstreak

A Roblox experience owned by Alpha Killstreak Community.

Fighting & PvPENslap battlescombatgloves

[BIG UPDATE] Alpha Killstreak is a fighting-pvp Roblox experience created on 2024-05-10. The game currently has 150 players online. It has accumulated 14,876,818 lifetime visits, 13,124 favorites, and a 69% like percentage. UltimaGames Developers maintain the title.

Description (written by the developer; not a statement by this register)

[THIS GAME IS NOT IN ALPHA I JUST LIKE THE NAME] 👍LIKE THE GAME FOR MORE PHASE GLOVES!👍 Join the 🔵community server🔵 to report exploiters or appeal a false ban ______________________________________________________________________________ Gobus, Ramstick, Rod, HF_, azie -- Art Tencelll -- Slap Battles (original game concept) UltimaGames Developers -- The developers who update and maintain the game :) "plz like the game i beg" --Mohawk Man

Last updated by the developer 20 Aug 2026, 18:24 UTC.

81
playing (measured 22 Aug 2026, 03:50 UTC)
14,934,686
lifetime visits
64%
liked (12,327 👍 / 6,905 👎)
13,796
favourites (0.9 per 1k visits)
10 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8115511810 August 2026 — 95 players21 August 2026 — 119 players21 August 2026 — 155 players21 August 2026 — 145 players21 August 2026 — 135 players22 August 2026 — 130 players22 August 2026 — 134 players22 August 2026 — 112 players22 August 2026 — 81 players10 August 202622 August 2026
9 measurements spanning 12 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–166 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5081-31
22 Aug 2026, 02:50112-22
22 Aug 2026, 01:50134+4
22 Aug 2026, 00:50130-5
21 Aug 2026, 23:50135-10
21 Aug 2026, 22:50145-10
21 Aug 2026, 21:50155+36
21 Aug 2026, 20:54119+24
10 Aug 2026, 15:0095first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legal Hacks
1,500 R$
❄️Frost Sickle❄️
888 R$
🌗 Solar Glove🌗
500 R$
Brilliant
300 R$
2X Stealing
150 R$
VIP Server Panel
100 R$
L Emote
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dark Age · other162,712 · 0.50% win
100 · other128,534 · 2.8% win
250 · other64,914 · 0.90% win
Eternal Nightmare · other49,822 · 0.70% win
Time Traveler · other42,754 · 0.50% win
500 · other27,473 · 0.30% win
1 Kill · other26,286 · 0.00% win
01010100 01110010 01101111 01101 · other23,996 · 1.4% win
Secret · secret22,960 · 0.90% win
Slap God · other22,152 · 0.60% win
Fortune's Grasp · other20,246 · 0.40% win
100 Kills · progression18,081 · 0.00% win
Hellfieldian · other16,398 · 1.4% win
Sweet Candies · collection13,892 · 4.8% win
500 Kills · progression12,551 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646966.513 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked21 August 2026 — 69 % liked22 August 2026 — 69 % liked22 August 2026 — 69 % liked22 August 2026 — 69 % liked22 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 64 % liked13 August 202622 October 2026
16 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:3364-4
12 Oct 2026, 18:3168no change
2 Oct 2026, 18:3068no change
22 Sept 2026, 18:2168no change
12 Sept 2026, 18:1768no change
2 Sept 2026, 18:0868-1
23 Aug 2026, 17:5269no change
22 Aug 2026, 03:5069no change
22 Aug 2026, 02:5069no change
22 Aug 2026, 01:5069no change
22 Aug 2026, 00:5069no change
21 Aug 2026, 23:5069no change
21 Aug 2026, 22:5069no change
21 Aug 2026, 21:5069no change
21 Aug 2026, 20:5469no change
13 Aug 2026, 17:5169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.