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Probiecorps™

Probiecorps™

A Roblox experience owned by protoniica.

OtherEN

Description (written by the developer; not a statement by this register)

Where innovation thrives.

Last updated by the developer 31 May 2026, 21:07 UTC.

0
playing (measured 11 Aug 2026, 00:07 UTC)
2,062
lifetime visits
63%
liked (22 👍 / 13 👎)
22
favourites (10.7 per 1k visits)
10 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100000
100,000 R$
50000
50,000 R$
20000
20,000 R$
10000
10,000 R$
5000
5,000 R$
2500
2,500 R$
1000
1,000 R$
500
500 R$
300
300 R$
200
200 R$
150
150 R$
100
100 R$
50
50 R$
15
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

626362.518 August 2026 — 62 % liked28 August 2026 — 63 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 21:1863+1
18 Aug 2026, 20:4962first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.