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AFK Simulator

AFK Simulator

A Roblox experience owned by The pumpkin worshipers.

SimulatorENidleleaderboardsocial

Description (written by the developer; not a statement by this register)

Simple Simulator that you just have to watch as the counter goes up. You can travel through various types of worlds, talk with friends, or just grind the leaderboard and flex your time! If you have any suggestions for future updates, you can post them in the group! Private server owners get mod rank! Credits to Ponchokings for some assets.

Last updated by the developer 10 Feb 2026, 00:36 UTC.

0
playing (measured 19 Aug 2026, 16:06 UTC)
2,254
lifetime visits
88%
liked (15 👍 / 2 👎)
4
favourites (1.8 per 1k visits)
10 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scythe of darkness
300 R$
Laser Finger Pointers
100 R$
Donor!
90 R$
Boxing Glove Launcher
50 R$
5x Time
15 R$
Evil Knight Sword!
10 R$
Heart Air Balloon
5 R$
2x Time
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,074 · 0.00% win
World 2! · progression45 · 0.00% win
World 3! · progression37 · 0.00% win
World 4! · progression28 · 0.00% win
World 5! · progression23 · 0.00% win
World 6! · progression19 · 0.00% win
World 7! · progression16 · 0.00% win
Burnt to a crisp · other12 · 0.00% win
World 8! · progression10 · 0.00% win
World 9! · progression7 · 0.00% win
World 10! · progression6 · 0.00% win
test · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.