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Aussie Street Domination!

Aussie Street Domination!

A Roblox experience owned by Aussie Game Productions!.

RacingENdriftingvehicle customizationaustralian setting

Aussie Street Domination! is a racing experience created on 2024-05-11. It has 3,001,207 lifetime visits, 9760 favorites, and a 75% like percentage. Currently, 9 players are active. The game features Australian-themed cars and drifting mechanics within a beta state environment.

Description (written by the developer; not a statement by this register)

Welcome to Aussie Street Domination! The ultimate Australian Burnout Free-Roam game! 🏁 Unleash the power of high-performance cars and experience the adrenaline of burnouts and drifting on the streets of Australia. Customize your vehicles, skid with friends, earn money, and dive deep into the Aussie car culture firsthand! Features: 🌍 Explore a detailed Australian map 🚗 Choose from a wide variety of Australian and other cars 🔥 Master burnout and drifting mechanics 🔧 Customize your vehicles to stand out 🔄 Frequent updates with new content ❗ Note: This game is in Beta. You may experience occasional shutdowns as we work on fixes and updates. ⚠️ Warning: May cause lag on lower-end devices. Vehicle Controls: (E) to enter your car (Q & E) to shift gears (P) for handbrake Enjoy the ride, and don't forget to like and favorite for more updates and cars! 🚗💨

Last updated by the developer 26 Jul 2026, 01:24 UTC.

9
playing (measured 11 Aug 2026, 00:35 UTC)
3,001,207
lifetime visits
75%
liked (1,780 👍 / 589 👎)
9,813
favourites (3.3 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:355first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Pass!
1,600 R$
MHC Cars!
480 R$
Tyre Slayer Bundle!!
399 R$
[LIMITED] W1 GTSR Maloo
350 R$
CL1KB8 Pass
300 R$
(LIMITED TIME) Ford vs Holden Ute Pack!
300 R$
LOO5E w/ Colored Smoke!
299 R$
[LIMITED] GTR 34
299 R$
Starter Pack!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,391,149 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:5275no change
14 Aug 2026, 05:5275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.