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The Neighborhood

The Neighborhood

A Roblox experience owned by The Neighborhood People.

OtherENremakeseasonaldevelopment

Description (written by the developer; not a statement by this register)

THIS GAME IS BEING REMADE, THE CURRENT EXPERIENCE IS AT A STAND STILL AND LIKELY WILL NOT BE REVISITED BUT IT IS STILL PUBLIC AND FUNCTIONAL. 11/19/25 - SNOWY UPDATES - Updated sorting in explorer for easier seasonal changes. - Cleaned up a few props and builds around the map. - Added a simple music and lighting change for night time. (6 PM - 6 AM) It's winter again. I've decided I'm going to start writing on here per season with updates or little teasers. We've made some good progress on the remake but it has slowed on development recently, school is very demotivating right now. The remake will have a story, a stupid amount of playstyles, many mechanics, versions, and more. I've really only been working on developing the characters and stuff so hopefully that'll make it easier to add things to the rebuild. I probably won't do any events on this game for the foreseeable future unless I'm testing some stuff out.

Last updated by the developer 12 Jul 2026, 21:13 UTC.

0
playing (measured 15 Aug 2026, 03:34 UTC)
489
lifetime visits
88%
liked (7 👍 / 1 👎)
14
favourites (28.6 per 1k visits)
11 May 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

melanoheliophobia · other29 · 0.00% win
shrine · collection19 · 0.00% win
noclipped · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.