Biography of Rancidom [CHAPTER 8 OUT NOW]
A Roblox experience owned by Absolutely Rancid, Stale Products.
Story & narrativeENstory-drivensingleplayerchapter-based
Description (written by the developer; not a statement by this register)
EPILEPSY WARNING BEFORE PLAYING. Like and favorite the game or possibly donate for us to be more motivated and give you guys more updates to consume! BE PATIENT, THIS USED TO BE JUST A MEME GAME. (Most of the earlier chapters will eventually be remade) Based on a true story. Yet another "normal" long story game. And I wonder? Truly. ------- If you see this, it's worth playing. (This game is singleplayer, however every save point is multiplayer) ~ I'm hoping to add an update that supports multiplayer.
Last updated by the developer 15 Jul 2026, 21:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 06:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.