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[UPDATE 2.5] Granny: Horror

[UPDATE 2.5] Granny: Horror

A Roblox experience owned by XPGS25.

HorrorENhorrorgrannyunofficial

[UPDATE 2.5] Granny: Horror is a horror experience created on 2024-05-11. The game has recorded 761,656 lifetime visits and 623 favorites. Currently, zero users are playing. The title holds a 25% like percentage. This entry represents an unofficial adaptation of the original work by @Jfnjkv.

Description (written by the developer; not a statement by this register)

An unofficial horror game called "Granny" sorry this is too bad. Original By @Jfnjkv (ZhiMeow Games)

Last updated by the developer 13 Jun 2026, 09:37 UTC.

0
playing (measured 13 Aug 2026, 07:35 UTC)
761,656
lifetime visits
25%
liked (34 👍 / 100 👎)
625
favourites (0.8 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Gun
199 R$
Donate
100 R$
RPG-7
49 R$
Flashlight
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome482,528 · 100.0% win
What This? · other991 · 0.00% win
OG player · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2514 August 2026 — 25 % liked24 August 2026 — 25 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:4825no change
14 Aug 2026, 17:3825first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.