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Eat To Grow Huge

Eat To Grow Huge

A Roblox experience owned by Scroll To Join Community!.

SimulatorENgrowthcombatcollecting

Eat To Grow Huge is a simulator experience created on 2024-05-11. It has accumulated 26,366,771 lifetime visits and 29,835 favorites. The game holds a 97% like percentage. Currently, zero players are active. The description outlines mechanics involving eating to grow larger, fighting enemies, and collecting studs. Premium perks include increased movement speed and size gains.

Description (written by the developer; not a statement by this register)

Welcome to Eat To Grow & Fight! 🌍 🔍 How to Play: 🍔 Eat the world to get bigger. 💪 Use your size to beat enemies. ⚔️ Collect studs and find swords. 📉 Game running slow? Switch to a VIP server! 👍 Current Like Goal: 500 LIKES ⭐ Latest Code: UPDATE 🌟 Premium Player Perks: Move 20% faster Get 50% more size 🎁 Join the group & like the game for in-game Perks: https://www.roblox.com/groups/34294602/Scroll-To-Join-Community

Last updated by the developer 21 Jun 2026, 16:28 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
26,366,771
lifetime visits
97%
liked (74,154 👍 / 2,231 👎)
29,832
favourites (1.1 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
649 R$
VIP
25 R$
Super Lucky Eggs
25 R$
x8 Egg Hatching
25 R$
Triple Egg Hatch
10 R$
Instant Egg Hatch
8 R$
Lucky Eggs
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat the City World! · progression629,647 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:2197no change
22 Oct 2026, 16:1897no change
12 Oct 2026, 16:1797no change
2 Oct 2026, 16:1697no change
22 Sept 2026, 16:1597no change
12 Sept 2026, 16:0797no change
2 Sept 2026, 16:0597no change
23 Aug 2026, 15:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.