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A Pirate's Tale: Alpha

A Pirate's Tale: Alpha

A Roblox experience owned by A Pirate's Tale.

AdventureENopen-worldpiratecombat

A Pirate's Tale: Alpha is an adventure experience created on 2018-03-18. It has recorded 2,800,953 lifetime visits and 65,923 favorites. The current like percentage stands at 88. Zero users are playing now. The description notes an unstable alpha build and a sequel in progress.

Description (written by the developer; not a statement by this register)

THERE IS A FULL SEQUEL IN PROGRESS. Alpha build v1.5.5 7/22/21 -Jump Bug Fixed -PlayerName Bug Fixed -Death Bug Fixed This version is unstable and generally broken at the moment. We're working on a massive overhaul of the game. A Pirate's Tale is an open-world Pirate game set in the fictional world of the "Cursed Seas". Battle other players, explore for lost treasure and go up against fearsome enemies on your quest to become a notorious Pirate. It is a spiritual successor to lando64000's original "A Pirate's Life" game.

Last updated by the developer 1 Nov 2023, 20:24 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
2,800,953
lifetime visits
88%
liked (19,953 👍 / 2,733 👎)
65,923
favourites (23.5 per 1k visits)
18 March 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
1,000 R$
Passive Gold
500 R$
Custom Audio Parrot
500 R$
Species Pack 3
350 R$
Ultra Potion
350 R$
Species Pack 2
350 R$
Species Pack 1
350 R$
Double Black Powder Capacity
250 R$
Oil Lantern
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other746,183 · 100.0% win
Reputable Pirate · other9,918 · 0.00% win
Help a professor with his research · other8,765 · 0.00% win
Help a stranger in need · other8,150 · 0.00% win
Help a prince find his father · progression7,352 · 0.00% win
Complete the "Ghost Fleet" World Event · progression6,773 · 0.00% win
Complete the "Frostlands" Dungeon · progression6,352 · 0.00% win
Complete the "Kraken" World Event · progression5,886 · 0.00% win
Discover the mystery of the Ashlands Temple · progression5,152 · 0.00% win
Complete the "Hollowed Marshland" Dungeon · progression4,375 · 0.00% win
Trace the bodies · other2,941 · 0.00% win
Discover the mystery of the Frostlands Dungeon · progression2,760 · 0.00% win
Venture into The Grave · progression2,499 · 0.00% win
Complete the "Ashlands" Dungeon · progression2,014 · 0.00% win
Complete the "Megalodon" World Event · progression1,878 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3288no change
14 Aug 2026, 06:3188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.