The Upgrade Tree Of Elements 2 [v.1.1.0]
A Roblox experience owned by Cone Developments.
SimulatorENincrementalelementalprivate servers
The Upgrade Tree Of Elements 2 [v.1.1.0] is a simulator experience created on 2024-05-11. It has recorded 696,186 lifetime visits, 3,470 favorites, and a 76% like percentage. Currently, zero players are active. The game involves generating and upgrading elemental types within a tree structure, featuring approximately 400 interactive buttons. Private servers are recommended for saving progress.
Description (written by the developer; not a statement by this register)
Welcome to the Upgrade Tree Of Elements 2. In this game you generate different types of elements to get better ones. Some elements require you to restart the "Upgrade Tree" to gain them. Upgrade your tree to gain different types of buffs to gain even more Elements! Play with friends or alone in private servers or public ones. There are at the current moment nearly 400 buttons! Inspired by the Upgrade Tree Of Life by @thien1317 Private Servers are recommended. Game saves only in private servers. Game Thumbnail By: pem_v2 Tags: Upgrade tree, Upgrade, Tree, Elements, Element, Oxygen, Carbon, Nitrogen, Sodium, Button, Laser, Teamwork, Fun, Grinding, Tree, Upgrade, Elemental
Last updated by the developer 24 May 2026, 19:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 20:32 | 76 | no change |
| 14 Aug 2026, 18:30 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.