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The Upgrade Tree Of Elements 2 [v.1.1.0]

The Upgrade Tree Of Elements 2 [v.1.1.0]

A Roblox experience owned by Cone Developments.

SimulatorENincrementalelementalprivate servers

The Upgrade Tree Of Elements 2 [v.1.1.0] is a simulator experience created on 2024-05-11. It has recorded 696,186 lifetime visits, 3,470 favorites, and a 76% like percentage. Currently, zero players are active. The game involves generating and upgrading elemental types within a tree structure, featuring approximately 400 interactive buttons. Private servers are recommended for saving progress.

Description (written by the developer; not a statement by this register)

Welcome to the Upgrade Tree Of Elements 2. In this game you generate different types of elements to get better ones. Some elements require you to restart the "Upgrade Tree" to gain them. Upgrade your tree to gain different types of buffs to gain even more Elements! Play with friends or alone in private servers or public ones. There are at the current moment nearly 400 buttons! Inspired by the Upgrade Tree Of Life by @thien1317 Private Servers are recommended. Game saves only in private servers. Game Thumbnail By: pem_v2 Tags: Upgrade tree, Upgrade, Tree, Elements, Element, Oxygen, Carbon, Nitrogen, Sodium, Button, Laser, Teamwork, Fun, Grinding, Tree, Upgrade, Elemental

Last updated by the developer 24 May 2026, 19:13 UTC.

0
playing (measured 11 Aug 2026, 06:05 UTC)
696,186
lifetime visits
76%
liked (1,312 👍 / 408 👎)
3,469
favourites (5.0 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 SULPHUR
599 R$
x2 HYDROGEN
599 R$
x2 Sodium
499 R$
x2 Nitrogen
399 R$
x3 Carbon
299 R$
x5 Oxygen
199 R$
Faster Catching!
199 R$
x1.5 Fish Value
99 R$
+5 Bucket Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome161,405 · 44.4% win
Carbonize · other132,349 · 44.4% win
Nitrogenize · other72,327 · 0.00% win
Sodify · other22,149 · 44.4% win
Hydrodize · other10,248 · 44.4% win
Snow boss! · progression3,435 · 0.00% win
Soloman · other2,951 · 0.00% win
Sulphize · other2,593 · 0.00% win
Snow God · other139 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3276no change
14 Aug 2026, 18:3076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.