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Krasni3k's UGC Store & Roleplay Outfit Ideas

Krasni3k's UGC Store & Roleplay Outfit Ideas

A Roblox experience owned by Roleplay Clothing - 3K.

RoleplayENGerman emergency servicesUGC clothing showcaseRoleplay outfits

Description (written by the developer; not a statement by this register)

10.07.2026 - 6 PM -> UPDATE! Hey, here in this game you can find all the items & UGC's from Roleplay Clothing - 3K. Among other things, you will find numerous German emergency outfits consisting of our items in this game. Stop by to see clothing from the police, fire service, rescue service, THW, LKA, BKA, SEK and many more. We look forward to your visit and joining our group to not miss anything! Every purchase, follower & positive review supports the development of new items! Group: https://www.roblox.com/communities/34295512 by @Krasni3k - https://www.roblox.com/users/2219740866/profile

Last updated by the developer 10 Jul 2026, 16:05 UTC.

0
playing (measured 10 Aug 2026, 23:36 UTC)
15,170
lifetime visits
94%
liked (134 👍 / 9 👎)
246
favourites (16.2 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome4,142 · 100.0% win
You donated 100 Robux! · other815 · 20.0% win
You donated 250 Robux! · other579 · 40.0% win
You donated 500 Robux! · other318 · 20.0% win
You donated 750 Robux! · other170 · 20.0% win
Donated 1K Robux! · other0 · 0.00% win
Donated 100K Robux! · other0 · 0.00% win
Donated 10K Robux! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked5 October 2026 — 94 % liked15 October 2026 — 94 % liked16 August 202615 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 18:2394no change
5 Oct 2026, 18:2294no change
16 Aug 2026, 17:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.