the hall
A Roblox experience owned by >Space Candy<.
Social & hangoutENliminal spacehangoutexploration
Description (written by the developer; not a statement by this register)
[CLOSED ALPHA, MESSAGE VIA OUR OFFICIAL CHAT FOR ACCESS] This game is inspired by The Waiting Room by littlebird78 ----------------------------------------------------------------------- Welcome to the hall. An alternative reality to our own where you can: -Explore -Get goofy items for spending time in game -Get money to spend at the shop for even more goofy items -Also new map generation every 30 minutes --Version 1.0.1 ◒ New Elevator Destinations ◒ New Rooms to Explore ◒ New 'Playtime' Badge Submit suggestions with the box in-game! Maybe yours will get added! tags~ hangout, liminal space, dreamcore, weirdcore, vc, voice chat, vr, horror, scary, social
Last updated by the developer 2 May 2026, 23:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 23:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 16 Sept 2026, 01:33 | 67 | -13 |
| 6 Sept 2026, 01:05 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.