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the hall

the hall

A Roblox experience owned by >Space Candy<.

Social & hangoutENliminal spacehangoutexploration

Description (written by the developer; not a statement by this register)

[CLOSED ALPHA, MESSAGE VIA OUR OFFICIAL CHAT FOR ACCESS] This game is inspired by The Waiting Room by littlebird78 ----------------------------------------------------------------------- Welcome to the hall. An alternative reality to our own where you can: -Explore -Get goofy items for spending time in game -Get money to spend at the shop for even more goofy items -Also new map generation every 30 minutes --Version 1.0.1 ◒ New Elevator Destinations ◒ New Rooms to Explore ◒ New 'Playtime' Badge Submit suggestions with the box in-game! Maybe yours will get added! tags~ hangout, liminal space, dreamcore, weirdcore, vc, voice chat, vr, horror, scary, social

Last updated by the developer 2 May 2026, 23:05 UTC.

0
playing (measured 2 Sept 2026, 23:15 UTC)
369
lifetime visits
67%
liked (4 👍 / 2 👎)
6
favourites (16.3 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Void Astronaut · progression13 · 0.00% win
Depths · progression12 · 0.00% win
Play Time · welcome9 · 0.00% win
la creatura · other4 · 0.00% win
60 · other3 · 0.00% win
120 · progression2 · 0.00% win
600 · progression1 · 0.00% win
300 · progression1 · 0.00% win
180 · progression1 · 0.00% win
1 / 365 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

678073.56 September 2026 — 80 % liked16 September 2026 — 67 % liked6 September 202616 September 2026
2 measurements spanning 10 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 01:3367-13
6 Sept 2026, 01:0580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.