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The Mimic But Goofy [HOF]

The Mimic But Goofy [HOF]

A Roblox experience owned by Yared.

HorrorENhorrormimicparty system

Description (written by the developer; not a statement by this register)

yay More coming soon party system only available for book 1 for now Credits to mucdich the owner of the mimic

Last updated by the developer 12 Aug 2026, 00:48 UTC.

0
playing (measured 12 Aug 2026, 00:50 UTC)
28,925
lifetime visits
68%
liked (46 👍 / 22 👎)
74
favourites (2.6 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minish Gear
400 R$
Donations
100 R$
NightmareFishing [LIMITED TIME]
99 R$
Golden pumpkin
90 R$
vip
57 R$
Donation
50 R$
buy emerald ball
40 R$
ALT ANGEL LANTERN
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game · welcome2,827
beat 1x1x1x1 · progression619
10k yay · other566
find moai · collection524
meet the owner ! · other510
find the Ball · other488
Find maxwell · collection482
find payton in sever with you for free lantern · other385
find the dorito · secret375
finish the Farm lands · progression301
find the Gold ball · collection279
find the bronze ball · collection265
i think i got to much money · other257
complete b1c3 · progression226
find the mystery · secret216

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.