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Admin RNG  🎲

Admin RNG 🎲

A Roblox experience owned by Admin RNG.

SimulatorENRNGAdmin CommandsLuck Mechanics

Admin RNG 🎲 is a simulator experience created on 2024-05-11. It has recorded 25,965,866 lifetime visits and 313,770 favorites. The game holds an 89% like percentage. Currently, six users are playing. The description notes updates occur on Saturdays and mentions luck bonuses for premium players and group members.

Description (written by the developer; not a statement by this register)

🔥 UPDATES COME OUT SATURDAY @ 12PM EST 👍 USE CODE 44KLIKES -- NEW CODE AT 45K LIKES! Roll for different OP ADMIN commands in this RNG game, inspired by Sol's RNG. 🎲 🍀 Premium players get +10% luck! 🤞 Group members get +5% luck!

Last updated by the developer 17 Jan 2026, 17:23 UTC.

6
playing (measured 10 Aug 2026, 14:22 UTC)
25,965,866
lifetime visits
89%
liked (52,395 👍 / 6,238 👎)
312,838
favourites (12.0 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:229first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

/ALL
799 R$
Instant Roll
449 R$
x2 Energy
399 R$
Double Roll
399 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,588,879 · 97.5% win
10 Spins! · other4,868,377 · 47.7% win
100 Spins! · collection1,941,098 · 26.4% win
1K Spins! · progression340,804 · 3.0% win
10K Spins! · collection35,513 · 0.00% win
100K Spins! · collection4,414 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked1 November 2026 — 89 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:2289no change
22 Oct 2026, 16:2089no change
12 Oct 2026, 16:1989no change
2 Oct 2026, 16:1889no change
22 Sept 2026, 16:1789no change
12 Sept 2026, 16:0889no change
2 Sept 2026, 16:0689no change
23 Aug 2026, 15:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

admin-rng.fandom.com1 active editors · 376 edits
53 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.