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EXTREME OBBY

EXTREME OBBY

A Roblox experience owned by Tango Obbys.

ObbyENparkourleaderboardschallenging

EXTREME OBBY is an obby genre experience created on 2024-05-11. It has accumulated 12,162,225 lifetime visits and 577,405 favorites. The experience holds an 86% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Rumors are going around saying nobody can beat this obby, can YOU? - ONLY 1% of people can beat this obby! - Join the group for a FREE skip! - Have fun with your friends! - Increase your stats and climb the leaderboards! tags: Impossible Obby,Obby, Roblox, Platformer, Challenging, Parkour, Adventure, Difficult, Skill, Fun, Family Friendly, Jumping, Puzzle, Strategy, Levels, ObstacleCourse, Action, Exploration, Exciting, Gaming, Community, EXTREME OBBY

Last updated by the developer 28 Jun 2026, 20:26 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
12,162,225
lifetime visits
86%
liked (25,784 👍 / 4,260 👎)
577,347
favourites (47.5 per 1k visits)
11 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
799 R$
Invincibility
399 R$
Fusion Coil
299 R$
Speed Coil
199 R$
Gravity Coil
199 R$
Heal Coil
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0586no change
23 Aug 2026, 19:0486no change
13 Aug 2026, 19:0386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.